quick text
May. 26th, 2012 09:44 pm
Werewolf Human Female Tough Hero 3 / Dedicated Hero 3
Representing Christina
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Talents:
- Damage Reduction 1
Second Wind
Skill Emphasis x1 List:
Faith
Total Hit Points: 70
Speed: 30 feet
Armor Class: 17 = 10 + 4 [class] +3 [dexterity]
- Touch AC: 17
Flat-footed: 14
| Initiative modifier: | +3 | = +3 [dexterity] |
| Fortitude save: | +8 | = 4 [base] +4 [constitution] |
| Reflex save: | +5 | = 2 [base] +3 [dexterity] |
| Will save: | +7 | = 3 [base] +2 [wisdom] +2 [iron will] |
| Attack (handheld): | +8 | = 4 [base] +4 [strength] |
| Weapon Finesse: | +7 | = 4 [base] +3 [dexterity] |
| Attack (missile): | +7 | = 4 [base] +3 [dexterity] |
| Grapple check: | +8 | = 4 [base] +4 [strength] |
| Reputation: | +2 | = 2 [base] |
Action points: 39 (lifetime)
| Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. |
Adventurer (starting occupation)
- Intimidate
Survival
| Deceptive | |
| Dodge | |
| Endurance | |
| Brawl | |
| Improved Brawl | |
| Iron Will | |
| Simple Weapon Proficiency | [free] |
| Track | |
| Weapon Finesse x1 | Weapon(s): |
| Guide |
Mutations:
Ability | Modifier | Modifier | Modifier | ||
| Balance | Dex* | 3 = | |||
| Bluff | Cha | 8 = | +3 | +2 [deceptive] | |
| Climb | Str* | 4 = | |||
| Computer Use | Int | 0 = | |||
| Concentration | Con | 7 = | +3 | ||
| Craft (Structural) | Int | 0 = | |||
| Craft (Visual Art) | Int | 0 = | |||
| Craft (Writing) | Int | 0 = | |||
| Diplomacy | Cha | 4 = | +1 | ||
| Disguise | Cha | 5 = | +2 [deceptive] | ||
| Drive | Dex* | 3 = | |||
| Escape Artist | Dex* | 3 = | |||
| Forgery | Int | 0 = | |||
| Gamble | Wis | 2 = | |||
| Gather Information | Cha | 5 = | +2 | ||
| Hide | Dex* | 4 = | +1 [werewolf] | ||
| Intimidate | Cha | 7 = | +3 | +1 [Adventurer] | |
| Jump | Str* | 4 = | |||
| Knowledge (art) | Int | 1 = | +1 | ||
| Knowledge (history) | Int | 1 = | +1 | ||
| Listen | Wis | 12 = | +5 | +5 [werewolf] | |
| Move Silently | Dex* | 5 = | +2 [werewolf] | ||
| Navigate | Int | 3.5 = | +1.5 | +2 [guide] | |
| Perform (Act) | Cha | 3 = | |||
| Perform (Dance) | Cha | 3 = | |||
| Perform (Keyboards) | Cha | 3 = | |||
| Perform (Percussion) | Cha | 3 = | |||
| Perform (Sing) | Cha | 3 = | |||
| Perform (Standup) | Cha | 3 = | |||
| Perform (String Inst.) | Cha | 3 = | |||
| Perform (Wind Inst.) | Cha | 3 = | |||
| Research | Int | 0 = | |||
| Ride | Dex | 3 = | |||
| Search | Int | 0 = | |||
| Sense Motive | Wis | 2 = | |||
| Spot | Wis | 9 = | +4 | +3 [werewolf] | |
| Survival | Wis | 12 = | +7 | +1 [Adventurer] +2 [guide] | |
| Swim | Str** | 4 = | |||
| Treat Injury | Wis | 2 = |
* = check penalty for wearing armor
Add your skill emphasis points by hand.
Human
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
Werewolf Template
- 2d8 hit dice for wolf added to first level
- As wolf or hybrid, bite for 1d6 damage, may then attempt trip as a free action; weapon finesse feat applies to it
- As wolf or hybrid, +2 on natural AC, does not stack with other natural AC bonuses
- As wolf or hybrid, +2 on strength, +2 on dexterity; modify the numbers on the sheet accordingly
- As wolf or hybrid, +4 on survival checks to track by scent
- Alternate form; damage reduction 15/silver
- Darkvision to 60 feet
- Special qualities as in d20 modern
| Class | HP rolled | ||
| Level 1: | Dedicated Hero | 16 | |
| Level 2: | Dedicated Hero | 5 | |
| Level 3: | Dedicated Hero | 1 | |
| Level 4: | Tough Hero | 9 | +1 to dexterity |
| Level 5: | Tough Hero | 7 | |
| Level 6: | Tough Hero | 8 |
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Adventurer).